In this post, we review the latest One D&D Unearthed Arcana playtest material and focus on the Paladin changes. The changes provide a more theme-driven approach to the class, with reduced overall power and increased utility and defensive abilities. Our in-depth analysis and opinion on the refined spell choices and subclass updates offer valuable insights for players and DMs.
Read MoreHere comes our second RAW Review, which looks at some of the Rules as Written in Dungeons & Dragons 5th edition. This time we are looking at the exhaustion mechanic, which aims to simulate the strain adventuring takes on the body. I like the mechanic, but think it can be improved. So come take a look as I give my thoughts on exhaustion
Read MoreAre you tired of relying solely on random rolls for character development in your TTRPG games? Look no further! I introduce innovative techniques for expanding your Dungeons & Dragons (D&D 5E) games beyond the standard rule set. Say goodbye to cookie-cutter campaigns and hello to unique and memorable stories.
Read MoreVenture beyond the realms of Dungeons & Dragons and discover a multitude of tabletop role-playing games (TTRPGs) offering unique experiences and storytelling. From the intense horror of Call of Cthulhu to the streamlined gameplay of systems like Savage Worlds, our exploration into various TTRPGs unveils new possibilities for adventure and creativity. Whether you're a veteran player or new to the TTRPG world, this guide illuminates the path to diversifying your gaming experience.
Read MoreFirst in a series of looking at the Rules as Written in Dungeons and Dragons 5E, this goes into the rules on Light and vision. I look over and explain how light, obscurity, and vision all play together in 5E, and share my thoughts. For the most part I agree with these rules, but there are areas I would like to see changed.
Read MoreI am back with part 2 of my look at the most recent One DnD play test. Along with the shift to the term “species” I am looking at the new Ardling, Dragonborn, and Goliath Species Wizards of the Coast is presenting. Some of these changes look great, but others will need to be fixed before becoming part of the Future of Dungeons & Dragons
Read MoreThe newest playtest for One D&D is out, and this one has a lot. We start with our look at the Cleric, an iconic Dungeons and Dragons class. I look at what changes they have made from the current version in 5E, and give you my thoughts
Read MoreAs a Dungeon Master you may run into a situation where your players start to hoard, and not use, their magic items. In small amounts it will not cause a ton of problems, but it can build up and cause issues to your D&D game. In this post I talk about Phoenix Downing, an effect I see in TTRPG games. I talk about the causes, as well as how to fix it.
Read MoreYou want to create the perfect TTRPG Campaign, so you start to add to the system. Custom monsters, magic items, spells and more get added to your game. But you go to play and disaster strikes. Your D&D game is slow and sluggish, and does not feel at all like you wanted. What happened? Kitchen Sinking is to blame.
Read MoreHave you ever wanted to create a TTRPG product but think you could use help? Don’t go it alone and collaborate. Second in the series, this post talks about the pros and cons of working together on Dungeons & Dragons projects, and how you can improve your book. Featuring quotes from the Nocturnes & Nightmares group.
Read MoreHave you ever run a session of Dungeons and Dragons, and found that what you thought would be obvious your players struggle to find? The culprit is likely what I call GM Blindness, something that happens to all DMs from time to time. I talk about where it comes from, and how you can work to avoid it while playing TTRPGs.
Read MoreWith the most recent play test material out for One Dungeons and Dragons, we have a lot more information to look at. Come take a look as I review the changes presented for D&D, and we can talk about the future of the world’s most popular TTRPG.
Read MoreLong campaigns are iconic in Dungeons and Dragons. Every D&D player has heard at least one story about a game spanning years or even decades. However, they have their downsides. TTRPG players often do not finish games. That is why running shorter adventures is the solution
Read MoreFollowing up on last week, I have some music suggestions to inspire fear and dread. Use them outside of your TTRPG game, or build a creepy playlist inside. Come take a look, and add some Horror to your Halloween!
Read MoreImproving your abilities, whether it’s in Dungeon’s and Dragons or something else, is easier with feedback. When giving feedback it is important to focus on how you do so. I share my thoughts so you can better improve your TTRPG feedback.
Read MoreWith Halloween right around the corner, you want to get as much Horror and Fright as possible. When not indulging in a TTRPG, I like to listen to Horror Podcasts. Come see my recommendations, and spice up your next Dungeons and Dragons Game!
Read MoreOn August 18th, Wizards of the Coast Announced their plans for the future of Dungeons and Dragons. I take a look at the announcement and playtest material and give you my thoughts on the Future of D&D.
Read MoreEveryone loves GMing, but do you take the time to play? I talk about how getting time on the Other Side of the screen and being a player can be useful in numerous ways.
Read MoreSometimes you get the chance to add new players to an existing table. You have the possibility of increasing your table count. It can be an exciting time, but also the potential for headaches and chaos. In my time I have had a few players join and have come up with methods I like to use that keeps my games moving forwards.
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