Raw Review 2 - Feeling Exhausted

Here comes our second RAW Review, which looks at some of the Rules as Written in Dungeons & Dragons 5th edition. This time we are looking at the exhaustion mechanic, which aims to simulate the strain adventuring takes on the body. I like the mechanic, but think it can be improved. So come take a look as I give my thoughts on exhaustion

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Bryan CetroniComment
Thinking Outside the (Dice)Box

Are you tired of relying solely on random rolls for character development in your TTRPG games? Look no further! I introduce innovative techniques for expanding your Dungeons & Dragons (D&D 5E) games beyond the standard rule set. Say goodbye to cookie-cutter campaigns and hello to unique and memorable stories.

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Bryan CetroniComment
Broaden Your Horizons - Why you should try other TTRPGs

Venture beyond the realms of Dungeons & Dragons and discover a multitude of tabletop role-playing games (TTRPGs) offering unique experiences and storytelling. From the intense horror of Call of Cthulhu to the streamlined gameplay of systems like Savage Worlds, our exploration into various TTRPGs unveils new possibilities for adventure and creativity. Whether you're a veteran player or new to the TTRPG world, this guide illuminates the path to diversifying your gaming experience.

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Bryan CetroniComment
Dancing in the Dark

First in a series of looking at the Rules as Written in Dungeons and Dragons 5E, this goes into the rules on Light and vision. I look over and explain how light, obscurity, and vision all play together in 5E, and share my thoughts. For the most part I agree with these rules, but there are areas I would like to see changed.

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Bryan CetroniReview, RAW, 5EComment
The Future of D&D 3, Part 2 - Species and More

I am back with part 2 of my look at the most recent One DnD play test. Along with the shift to the term “species” I am looking at the new Ardling, Dragonborn, and Goliath Species Wizards of the Coast is presenting. Some of these changes look great, but others will need to be fixed before becoming part of the Future of Dungeons & Dragons

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Bryan CetroniComment
Phoenix Downing: Item Hoarding

As a Dungeon Master you may run into a situation where your players start to hoard, and not use, their magic items. In small amounts it will not cause a ton of problems, but it can build up and cause issues to your D&D game. In this post I talk about Phoenix Downing, an effect I see in TTRPG games. I talk about the causes, as well as how to fix it.

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Bryan CetroniComment
Kitchen Sinking

You want to create the perfect TTRPG Campaign, so you start to add to the system. Custom monsters, magic items, spells and more get added to your game. But you go to play and disaster strikes. Your D&D game is slow and sluggish, and does not feel at all like you wanted. What happened? Kitchen Sinking is to blame.

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Bryan CetroniComment
To Collaborate or Not

Have you ever wanted to create a TTRPG product but think you could use help? Don’t go it alone and collaborate. Second in the series, this post talks about the pros and cons of working together on Dungeons & Dragons projects, and how you can improve your book. Featuring quotes from the Nocturnes & Nightmares group.

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Bryan CetroniComment
Increase Your GM Perception Skill

Have you ever run a session of Dungeons and Dragons, and found that what you thought would be obvious your players struggle to find? The culprit is likely what I call GM Blindness, something that happens to all DMs from time to time. I talk about where it comes from, and how you can work to avoid it while playing TTRPGs.

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Bryan Cetroni Comments
Run Shorter Games

Long campaigns are iconic in Dungeons and Dragons. Every D&D player has heard at least one story about a game spanning years or even decades. However, they have their downsides. TTRPG players often do not finish games. That is why running shorter adventures is the solution

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Bryan CetroniComment
The Art of Feedback

Improving your abilities, whether it’s in Dungeon’s and Dragons or something else, is easier with feedback. When giving feedback it is important to focus on how you do so. I share my thoughts so you can better improve your TTRPG feedback.

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Bryan CetroniComment
The Future of D&D

On August 18th, Wizards of the Coast Announced their plans for the future of Dungeons and Dragons. I take a look at the announcement and playtest material and give you my thoughts on the Future of D&D.

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Bryan Cetroni Comments
Running the Game - New Players at the Table

Sometimes you get the chance to add new players to an existing table. You have the possibility of increasing your table count. It can be an exciting time, but also the potential for headaches and chaos. In my time I have had a few players join and have come up with methods I like to use that keeps my games moving forwards.

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